Task 3 FMP Pitch

FMP: Final Project Idea Proposal. 


Media Format:


What I am producing shall be nothing more than character concept art, for about nine characters. The game, if characters need to be placed within one as a sales pitch or as a way to show them off, shall be a sci-fi fantasy 3rd person MMORPG. 

Synopsis of Idea:


The main idea for this project that I want to do is character concept art, with the number of characters being around about four to nine. With no indefinite number of characters, it is simply up to how long I have to do such a thing and how easy- or hard- the task becomes. Each character will have a fully detailed profile, stating their background, origins, birth place, age, and etcetera. The type of character they will be shall be a mixture of fantasy and sci-fi, with elements of modern technology, times and beliefs thrown in- such as phones, weapons or headsets for modern technology, while for beliefs and times it would be things like religions, faiths, races, judicial systems, etcetera (The latter of which will not be able to be expressed very clearly, as these are only concepts for characters, not full blown games, though they may be elaborated upon in the profiles). 

I will also be creating a form of lore- simple and easy to understand- for the world that the characters are a part of; things such as places, major events, and religions that play an important role will obviously be included. 

It may pertinent to include that the characters will be from all walks of life- from rich to poor, royalty to common mercenary, civilians, so on and so forth.

The characters that are being created have been influenced by a number of sources:

- Video Game: Final Fantasy X-XV
- MMORPG: TERA
- Video Game/Anime: Ghost in the Shell: Stand Alone Complex
- MOBA: League of Legends
- Video Game: The Elder Scrolls V: Skyrim
- Video Game: Dragon Age II
- Film/Book: Lord of The Rings
- Anime/Manga: Sword Art Online/Sword Art Online II
- Anime/Manga/CGI Anime: RWBY
- Anime/Manga: Blue Exorcist
- Anime/Manga: Code Geass: Lelouch of the Rebellion
- Video Game: Kingdoms of Amalur: Reckoning
- MMORPG: Warframe
- Okami

While much of the inspiration is either a game or a film, the counting of Japanese Anime and manga can also be used because some of them rely strongly on the fantasy and sci-fi side of things, which is the main topic of choice for the concept art I’m doing.

Target Audience: 


The target audience would mostly be for males of the teen variety, and fans of sci-fi and fantasy. Females would also be a part of the audience, but because of the Fantasy genre’s oftentimes revealing armours that may not be the case. 

Also, as a part of the target audience, fans of mythology or mythological beings may also be interested, as the fantasy genre often includes these kinds of things.

With the sci-fi side, fans of science fiction will be another major focus. They will usually be drawn into the unrealistic side of things- hovering vehicles, oversized or unrealistic weaponry, large utopias, etcetera.

Sexual orientation shall also be taken into account; while the audience is mainly male orientated, females of both orientations may be drawn into the art through male/female characters that are to be included. Also, to appeal to this certain demographic, characters that are homosexual, bisexual or asexual may be a good way to allow some form of relation between the audience and the characters, thus appealing to a wider range of people that originally thought. 

How will your project meet the needs of your target audience? 


As the main audience is those with a likening for the fantasy or sci-fi genres, the audience may realty appreciate the use of commonalities often seen in these types of games, films, etcetera; the use of races such as elves, dwarves and so on, along with things such as magic, powers, weaponry oftentimes seen in fantasy games, and lore could be the selling point already for the character concept art. 

Many of the needs of the audience would be a heavy need for the reliance of the fantasy part of the dual genres- while a mixture of sci-fi ad fantasy could appease the entire audience, many will be looking for a fantasy-rich design. The idea is that I will appease both audiences, meaning that I will imply a heavy balance of both sci-fi and fantasy.

For those of the sci-fi part, their needs are more simple and easier to maintain as opposed to the fantasy genre; the use of oversized unrealistic weaponry, vehicles that hover/float, technology advanced beyond our time, floating cities, etcetera and so forth.  

What production techniques will you use to realise your project?


Pre-Production: throughout the pre-production period, the most techniques that will be used shall be light sketches and finalisation of the concept art idea, nailing down the ideas and roughly drawing up sketches of what I shall be drawing.

Production: during production, the sketches that were created during the pre-production will be finalised into the actual Final Major Project. During this period, techniques such as creating the actual concept art itself will be used, and the use of pencil shading, advanced sketches, and grey scaling will help immensely.

Post-Production:  during the post-production period, once sketches and finalisation of the concept art has been done, I will then, through the use of Photoshop, ‘clean up’ the concept art, perhaps adding colour to it in the process and, if needed, shading. Illustrator may also be a useful tool, but Photoshop seems the better option of the two.

NOTE: The style of my concept art is done as anime, not real people- this is probably going to be very challenging, but most likely worth it once done. With the game being in anime style, i may have to create a background for each character- a physical background- along with not very detailed drawings. The difficulty comes form this, due t the act that I'm used to putting detail in everything i do but cel-shaded games and anime styles don't really need all that much detail, just a general drawing and a few detailed lines here and there.