Firstly, The Quality: The quality of the work I had created was quite good- considering my artistic skills are quite lacking, my work turned out better than I had expected, aesthetic-wise. With how the drawings were done- with nothing but pencil and shading skills- I had come to expect them to turn out quite badly. After drawing them up to the best of my abilities, they were going to be put through Illustrator and Photoshop to be 'spruced up' a little, but as I hadn't enough time nearing the end of the assignment that idea was scrapped and, in its place, I simply kept the drawings in their raw state. In my honest opinion I did quite well, considering my drawing skills actually extended beyond stick figures and blobs of ink on a page.
Secondly, Production Skills: During the creation of the FMP I came to realise that, choosing concept art as the FMP, I had to get good at drawing. During the creation period I pushed my artistic skill to the limits- which weren't very good to begin with, in all honesty- during this time period of experimenting with different art styles, I eventually found out that the cel-shaded and exaggerative style that anime and various other manga use, is what I excel at. With the style I would use out of the way and decided, I then began to develop said style into something that, while not easy to do, would improve as I did- in essence, as I continued using the style of drawing I'd created, the style of drawing along with my skill in using it improved, and eventually became what it is now.
Thirdly, Intentions: The original Intentions of my work and what it was to be didn't stack up to what was left after the FMP was completed- but all the same amounted to the same pride I'd have if it were the original intentions. The original idea was to have eight or nine characters drawn up, and for a while that idea was going to become reality- until I realised it would take too long and detail would have to be minimalistic at best. So, I halved the amount of characters being created. Now with only four to create, the idea was a little bit easier, and the original idea of eight or nine vanished replaced by four or five. Eventually I decided on four or three as that would be more manageable.
Fourth, Audience Target: My target audience actually remained spot on to what I was hoping to stick to when I first started, and the reactions I had gotten from said audience were excellent- the only issue being that without a survey, as I could not think of what to ask people, evidence is scarce. That said, I have shown others my conceptual works, and I have mostly gotten positive responses, with the few negatives either being that it 'isn't good enough' or 'it [my work] needs improving'.
Summary Conclusion: If I were to approach this project brief differently, or at least again, I would go about it in a totally different way- for one I would probably not go into concept art again, and instead possibly create a 3D landscape for a game instead. While if I were to go back into concept art again, I would probably change the situation that I was in. An example would be that I chose to base it around sci-fi and fantasy, though admittedly there was more fantasy than sci-fi. I would most likely change the focus to be something else, like steampunk, or possibly post-apocalyptic.
Conclusion: In conclusion to completing my Final Major Project, I feel as though it went quite well- confidence in my work is something |I have right now, due to the work being worthy of said confidence. While there are things that I would change, namely the style or the focus of the concept art altogether, I feel as though this work is a good piece of work, and would not change that.