Task 3 FMP Pitch
FMP: Final Project Idea Proposal.
Media Format:
What I am producing shall be nothing more than character concept art, for about nine characters. The game, if characters need to be placed within one as a sales pitch or as a way to show them off, shall be a sci-fi fantasy 3rd person MMORPG.
Synopsis of Idea:
The main idea for this project that I want to do is character concept art, with the number of characters being around about four to nine. With no indefinite number of characters, it is simply up to how long I have to do such a thing and how easy- or hard- the task becomes. Each character will have a fully detailed profile, stating their background, origins, birth place, age, and etcetera. The type of character they will be shall be a mixture of fantasy and sci-fi, with elements of modern technology, times and beliefs thrown in- such as phones, weapons or headsets for modern technology, while for beliefs and times it would be things like religions, faiths, races, judicial systems, etcetera (The latter of which will not be able to be expressed very clearly, as these are only concepts for characters, not full blown games, though they may be elaborated upon in the profiles).
I will also be creating a form of lore- simple and easy to understand- for the world that the characters are a part of; things such as places, major events, and religions that play an important role will obviously be included.
It may pertinent to include that the characters will be from all walks of life- from rich to poor, royalty to common mercenary, civilians, so on and so forth.
The characters that are being created have been influenced by a number of sources:
- Video Game: Final Fantasy X-XV
- MMORPG: TERA
- Video Game/Anime: Ghost in the Shell: Stand Alone Complex
- MOBA: League of Legends
- Video Game: The Elder Scrolls V: Skyrim
- Video Game: Dragon Age II
- Film/Book: Lord of The Rings
- Anime/Manga: Sword Art Online/Sword Art Online II
- Anime/Manga/CGI Anime: RWBY
- Anime/Manga: Blue Exorcist
- Anime/Manga: Code Geass: Lelouch of the Rebellion
- Anime/Manga: Code Geass: Lelouch of the Rebellion
- Video Game: Kingdoms of Amalur: Reckoning
- MMORPG: Warframe
- Okami
- MMORPG: Warframe
- Okami
While much of the inspiration is either a game or a film, the counting of Japanese Anime and manga can also be used because some of them rely strongly on the fantasy and sci-fi side of things, which is the main topic of choice for the concept art I’m doing.
Target Audience:
The target audience would mostly be for males of the teen variety, and fans of sci-fi and fantasy. Females would also be a part of the audience, but because of the Fantasy genre’s oftentimes revealing armours that may not be the case.
Also, as a part of the target audience, fans of mythology or mythological beings may also be interested, as the fantasy genre often includes these kinds of things.
With the sci-fi side, fans of science fiction will be another major focus. They will usually be drawn into the unrealistic side of things- hovering vehicles, oversized or unrealistic weaponry, large utopias, etcetera.
Sexual orientation shall also be taken into account; while the audience is mainly male orientated, females of both orientations may be drawn into the art through male/female characters that are to be included. Also, to appeal to this certain demographic, characters that are homosexual, bisexual or asexual may be a good way to allow some form of relation between the audience and the characters, thus appealing to a wider range of people that originally thought.
How will your project meet the needs of your target audience?
As the main audience is those with a likening for the fantasy or sci-fi genres, the audience may realty appreciate the use of commonalities often seen in these types of games, films, etcetera; the use of races such as elves, dwarves and so on, along with things such as magic, powers, weaponry oftentimes seen in fantasy games, and lore could be the selling point already for the character concept art.
Many of the needs of the audience would be a heavy need for the reliance of the fantasy part of the dual genres- while a mixture of sci-fi ad fantasy could appease the entire audience, many will be looking for a fantasy-rich design. The idea is that I will appease both audiences, meaning that I will imply a heavy balance of both sci-fi and fantasy.
For those of the sci-fi part, their needs are more simple and easier to maintain as opposed to the fantasy genre; the use of oversized unrealistic weaponry, vehicles that hover/float, technology advanced beyond our time, floating cities, etcetera and so forth.
What production techniques will you use to realise your project?
Pre-Production: throughout the pre-production period, the most techniques that will be used shall be light sketches and finalisation of the concept art idea, nailing down the ideas and roughly drawing up sketches of what I shall be drawing.
Production: during production, the sketches that were created during the pre-production will be finalised into the actual Final Major Project. During this period, techniques such as creating the actual concept art itself will be used, and the use of pencil shading, advanced sketches, and grey scaling will help immensely.
Post-Production: during the post-production period, once sketches and finalisation of the concept art has been done, I will then, through the use of Photoshop, ‘clean up’ the concept art, perhaps adding colour to it in the process and, if needed, shading. Illustrator may also be a useful tool, but Photoshop seems the better option of the two.
NOTE: The style of my concept art is done as anime, not real people- this is probably going to be very challenging, but most likely worth it once done. With the game being in anime style, i may have to create a background for each character- a physical background- along with not very detailed drawings. The difficulty comes form this, due t the act that I'm used to putting detail in everything i do but cel-shaded games and anime styles don't really need all that much detail, just a general drawing and a few detailed lines here and there.
NOTE: The style of my concept art is done as anime, not real people- this is probably going to be very challenging, but most likely worth it once done. With the game being in anime style, i may have to create a background for each character- a physical background- along with not very detailed drawings. The difficulty comes form this, due t the act that I'm used to putting detail in everything i do but cel-shaded games and anime styles don't really need all that much detail, just a general drawing and a few detailed lines here and there.
Pitch from rwbybomb21
Task 4 FMP Research
Research- Armours and Weaponry
This document will follow the research I have made
pertaining to armours and weaponry in Sci-Fi and Fantasy games; tropes,
clichés, and other such things will be addressed, as well as how the public see
such things.
Fantasy- Armours:
The armours in most fantasy games are usually gender-based,
with very little meaning other than to appease the audience- which, in my
opinion, is often hormonally challenged teens. To explain this, the armour for most male
characters is often bulky, with the weapons being over-exaggerative and
completely impractical. Females, on the other hand, oftentimes have very
revealing or skimpy armours, that are completely impractical, and are seen with
weapons such as daggers and short swords that are thin and small.
With this in mind, many fantasy games suffer from large
amounts of scrutiny under public eye- mostly from the fairer sex, but that may
be just because they feel that women are being overly-sexualised within games.
NOTE: Most games this occurs in are MMORPGs, and thusly you
should not think that all fantasy games are like this. Some actually despise
such a thing for their characters, and while the armour can sometimes be lacking,
it is never to the point of sexualisation. Examples of said games would be Dragon Age franchise, or Dragon’s Dogma, both of which have female characters in more
realistic armour, and both of which, while they do show skin, have armours that
can at least be called practical.
Fantasy- Weapons:
Many fantasy weapons are ridiculous in both practicality and
usefulness, oftentimes being portrayed as large weapons that one would have to
use two hands to even lift in the real world, while in fantasy they swing them
around as easily as a foam sword with one hand.
While it can be worthy of a
good eye-roll, it captures attention from both sexes for looking ‘cool’ and
thusly is massively under-appreciated as a means to bring in a large audience.
While the weapons themselves seem impractical, they seem to follow some sort of
code- the larger the weapon, or the more impractical it is, the higher damage
it deals.
Most are also based off of some sort of mythical weaponry
that exists- or used to exist- in our history. As an example, many weapons in
different fantasy games almost resemble the sword Excalibur, from English
folklore, while others resemble the famed swords of Masamune or Muramasa, from
Japanese history.
Some fantasy weapons incorporate the use of sci-fi elements
within them, such as guns within the blade or handle, or the weapons transforms
into something entirely different (SEE: RWBY CG Animation). To the public,
these kinds of weapons and additions attract the masses of young people
interested in the science-fictional part of the two-pieced genre game. In
essence, most MMORPGs are rated 12+ because of the young audience their content
can attract, though some are rated the incorrect rating; examples would be an
MMORPG being rated a 12+ when its content is clearly that of a 16+ audience, or
even worthy of an M Rating, though sometimes it is simply due to the MMO being
Indie-developed and no one having the time to properly rate it, or they just
hadn’t seen all of the content.
Sci-fi- Armour:
Armour in the sci-fi world is largely different than that of
the fantasy universes, in the sense that the armour is mostly protective,
versatile, plated and- regardless of gender- covers most if not all of their
bodies. Most of the time these armours follow a cyberpunk feel, or are based in
some aspects on real life armours; usually from PMCs or militaries. Military outfits
such as the USAF and SEALS, have allowed their armours to be made public- so many
of the armours today in sci-fi films, games and even picture books have been
taken from, to some extent, pre-existing real life armours.
Sci-fi- Weapons:
While, like fantasy weapons, sci-fi weapons can be
impractical, they’re not ridiculously oversized and completely beyond
possibility of being created or wielded in real life. Also, unlike fantasy weapons,
sci-fi weapons are usually guns, or some form of firearm. An example would be
the rather over-sized rifles often seen in many sci-fi MMORPGs, or even just
normal video games.
Many weapons of the sci-fi genre have become a bit cliché
over the last decade, with weapons being almost expected to be a firearm of
some sort, or for a laser or some other futuristic trope to be involved- the
fact of the matter is that sci-fi does not necessarily need that to become
sci-fi. Most of the time it just needs a futuristic or highly technological
setting to become sci-fi, but since I’m mixing the fantasy genre with the
sci-fi genre, I wouldn’t necessarily need to involve much tropes from ether
genre, as they are both similar in terms of clichés and what you’d usually
expect from weapons of both genres.
Research: Races and Species
As I have searched the internet, I have found that most
races in fantasy games, or sometimes in games with a mixture of fantasy and
sci-fi, involve mythological beings, theological beings- religious beings- and
imaginative humanoid creatures- most of the time depicted as aliens (For
sci-fi) or a new race made up by the creators of the game (One such example is
the Qunari,
from Dragon Age, or Asari, from Mass Effect).
In most fantasy and sci-fi games respectively, there are anthropomorphic
animals, or some form of ancient alien race that is of some dominance.
The most common mythological races are elves, dwarves and
orcs, while other such as mermaids and different sub-types of elves appear in
more modernised sources.
Elves:
Elven (Elvhen?
Research spelling) society in games is usually depicted as magically
adept and technologically sufficient and advanced beyond all other races. More
often than not their hierarchy consists of an overlord of some sort, or some
form of king. They are usually seen as beautiful creatures that enchant
everyone they look at with their beauty, and their prowess with machinery is
unmatched. More often than not they are depicted as thin, lithe creatures that
stand full heads above humans, with pointed ears ad pale skin- for the females
they are depicted to be scantily clad in clothing with often cloth clothing and
low-cut robes, while the males wear armoured and regal robes.
Elves originate from Nordic and Norse culture and religion,
seen as immortal creatures that prefer to play tricks and have a high standard
while also looking down on human society- in the case of more westernised Norse
beliefs, however, elves are seen as regal and kind, willing to help humans along
with advancement in technology and furthering themselves from their primitive
sides. They are often seen as “more beautiful than the
sun” with an exalted sense of self- seen as descendants from gods and
goddesses. Elves seem oftentimes willing to aid the sick and feeble, seen as
charity-givers and portray themselves as the caretakers for humanity, with some
beliefs setting them to be cold but kind, with a harsh kind of love.
“Elves commonly cause human illnesses,
but they also have the power to heal them, and seem especially willing to do so
if sacrifices are offered to them.” This sentence makes it seem as though my previous assumption
of elves believing themselves to be a higher being rings true; sacrifices are
what a mortal would give a god in return for a favour, so this makes them seem
elevated when they know that they have ‘lesser’ races practically worshipping
them.
In modern
culture and in many video games, elves are seen to be numerous and one massive
race home to many sub-races of elf; for example, in World of Warcraft, Elf is
the race, while Blood Elf for example is the sub-race.
Another common
game or franchise this is seen in is the Elder Scrolls Series: Man being humans
and Mer being Elf, with Mer at the end of what they represent in their names-
example: Altmer would be High Elf, Elves gifted with understanding of all forms
of magic (magicka) from their birth.
All types of
elf sub-race include:
-
Altmer- High Elf (Born with understanding of
magic)
-
Dunmer- Dark Elf (Born with natural resistance
to fire)
-
Falmor/Falmer; White/Snow/The Betrayed Elf (Born
with advanced form of magic and resistance to cold)
-
Bosmer- Wood/Tree/Forest/Nature Elf (Born with
understanding of nature and animals, able to sooth them)
-
Chimer- Predecessors of the Dunmer (N/A)
-
Dwemer- Stone/deep Elf (Considered Dwarves)
(N/A)
-
Orsimer- Cursed/Gifted/Beast/Mountain Elf
(Considered Orcs) (Born with thickened skin and ability to fly into a blinding
rage)
Of course the above may not be used- as they are owned by Bethesda Softworks, of
course.
Dwarves:
Dwarves are usually depicted as small, hardy, stocky peoples
with a shrewd manner in dealing with the other races, and often tricking others
into servitude or to become indebted to them. Many cultures see dwarves as
shrewd businessmen, preferring deals and bargains to fighting and wars, though
a lot of other cultures see them as war-thirsty, small and stocky warriors,
often renowned for their prowess with heavy weapons.
Dwarves, in many beliefs,
are often seen in either light or heavy armour- respective for their shrewd or
war-like tendencies- but both have a commonality in which dwarves are rarely
seen out of their armours to other races, and in many cases live underground.
Dwarves originate from a little bit of everything, even
having been mentioned in Christianity once or twice, though not directly
through the bible and more through tales that were written down in books. To
many different beliefs they are shrewd, uncaring of others’ plights, and only
get involved if it requires that they do so, or if their way of life is
threatened; they are often depicted as despising religion, instead placing
their faith in technology and brutal underhanded tactics.
In many video games Dwarves are either on the brink of
endangerment and have hidden themselves away, or are extinct and praised as
masters of technology.
Orcs:
Orcs are almost always depicted as a bloodthirsty people,
capable and willing to do completely unnecessary and savage things to attain
what each individual, or each group, wants. Depicted as warlike, bloodthirsty,
and completely primitive in terms of technology- but they make up for their
lack of technology with brutal savagery and harsh training regiments often used
to breed soldiers. In fact, for orcs, it seems as though they accept that they
are mostly warlike and even seem to enjoy it, turning themselves into perfect
soldiers. They are often green skinned, with an under-bite/overbite, and large
teeth protruding from the top of their jaw to the bottom, or the opposite. They
are often seen as mortal enemies of elves, and hold a grudging respect for
humans, as they feel that the human need to expand no matter what- including
starting wars- is a healthy goal, while they despise elves for their peaceful ways.
To modern culture orcs are often depicted as rapists
obsessed with sex, blood and war, while in older texts in which they were
introduced, they are seen as kind people who enjoy the thrills of war and train
their children as soon as they started walking to fight for their
country/city/town/place of origin.
References/Quotes:
2: “Elves
commonly cause human illnesses, but
they also have the power to heal them, and seem especially willing to do so if
sacrifices are offered to them.” http://norse-mythology.org/gods-and-creatures/elves/
Research Image Links
Guild Wars 2- Character - https://forum-en.guildwars2.com/forum/game/gw2/Pretty-but-Practical-show-us-your-armor/page/2
Pinterest Images: https://www.pinterest.com/explore/female-armor/
League of legends Garen- Pinterest: https://www.pinterest.com/pin/472174342156462146/
League of legends Fiora- Wiki: http://leagueoflegends.wikia.com/wiki/Paul_'RiotZeronis'_Kwon
Unknown Character Sketch:
Unknown Character Sketch 2: http://cdn1.sbnation.com/assets/4179033/concept-art-sketch.jpg
Unknown Character Sketch 3: http://www.raingate.net/portfolio/art/a-3.jpg
Unknown Character Sketch 4: http://natestormer.com/sketchboard/sketchboard-2012/
Destiny™ Artwork 1: http://conceptartworld.com/wp-
Final Fantasy XIII™ Concept Art- Lightning 1: http://vignette3.wikia.nocookie.net/finalfantasy/images/9/9a/Lightning_sketch.jpg/revision/latest?cb=20130110003945
Fantasy Weapons 1- Swords: http://img03.deviantart.net/4443/i/2013/203/3/7/sketch_swords_by_wolfnoom-d6ep253.jpg
Fantasy Weapons 2- Swords:
Fantasy Weapons 3- Assorted; http://img01.deviantart.net/8a2c/i/2015/051/b/2/weapon_redesigns__short_one_handers__sketch_stage__by_wonderingmind23-d8irvuq.jpg
Fantasy Weapons 4- Swords (Unknown- Freelance): http://orig11.deviantart.net/e0b1/f/2012/314/0/7/a_requiem_for_mercy__weapon__by_un123al-d5km857.jpg
Fantasy Armour - Unknown 1: http://shawnmccauley.com/news/wp-content/uploads/2012/11/medieval.jpg
Fantasy Armour- Unknown 2; http://pre13.deviantart.net/f3c2/th/pre/i/2010/084/4/4/armor_sketch_20_by_azmal.jpg
Fantasy Weapons 5- Khopesh; http://img01.deviantart.net/40dc/i/2008/294/2/6/osirion_swords_by_butterfrog.jpg
Fantasy Weapons 6- Lightning’s gunblade- Final Fantasy
XIII™: http://vignette1.wikia.nocookie.net/bleachfanfiction/images/8/85/Final-Fantasy-XIII-font-b-Lightning-b-font-Gunblade-font-b-Sword-b-font-1-5.jpg/revision/latest?cb=20141020023730
Fantasy Weapons 7- Naginata sketch; http://i30.photobucket.com/albums/c335/xxx_-Ansatsusha-_xxx/Naginata.jpg
Sci-Fi Armour 2: http://orig07.deviantart.net/97ee/f/2013/184/7/4/sci_fi_armor_by_x_ste_x-d6bsmzc.jpg
Fantasy Armour Sketch- 2: http://41.media.tumblr.com/5c42f9a846c2d3ab474ff5a2a64b44e4/tumblr_mmtgxe2vCd1qh1x6ko1_500.png
Character Art 1- Anthropology: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioJPAaQnACPgzwjXzkOEQ7XWJtjkoaL7xLJzAyf8KMYyGPJV9vv9rJzTIaFxYXfgtawMF2OwYSTW8CTrxwLTq3dqo4HFxXdjmF3hQOkf5RBMjwB4nw14WQCaY0MdP5nSseXQH3KA7rLnRR/s1600/MaleArcticWolfUncolored.png
Character Art- Diana- LoL: http://cdn.escapistmagazine.com/media/global/images/library/deriv/658/658069.jpg
Races- Elf- Male: http://vignette2.wikia.nocookie.net/everquestnext/images/7/74/EQNConceptDEMale.jpg/revision/latest?cb=20130831031228
Races- Spectres- Male and Female: https://s-media-cache-ak0.pinimg.com/736x/e7/d8/e3/e7d8e36fca2a9f66013217b6aaa0e833.jpg
Task 5 FMP Planning
This is a collection of images done by me to convey the different types of armour pieces that may or may not be used within the final product. Each piece has been labeled with what gender they can be used for, but in reality each piece can be used for either gender, save for the obvious ones of skirts and dresses. Since I was originally going to make each piece separate from the page, I chose to compress them all on to one page; sadly, the original images perished due to unforeseen circumstances.
While none of them are colourful, or they may not be used in the final images, they show diversity in the armour types, and show diversity in the clothing as well. The final pieces of these armour types will, obviously, be coloured in a way that shows some form of realism, alongside the fantasy feel I was hoping to approach.
Some armour pieces that are here won't be used for the final piece, but then again, some pieces being used on the final piece aren't here either.
This is what happens when i play with the idea of putting an animal in or not; I eventually decided not to, but the evidence of the animal being created is here anyway. Due to how simple they are, and how familiar with them i am, the breed would have been a Labrador, with the colour of it being either black or dark chocolate brown.
The Labrador would have been the pet of character 2 (Two), and would have had armour plating covering the sides and the neck, keeping vital areas covered. While the dog wouldn't have had any weapons with it- for obvious reasons- it would have had a small backpack on it that contained daggers or short swords for one of the characters to use.
The dog's designation was originally a follower to the main character- but them that was scrapped and it them became a sort of 'radial' companion- a companion that gathers objects for you, but doesn't engage in combat with you or the enemy.
While the hairstyles are basic, and there are only six of them, they were originally going to be scrapped in place of whatever hair i could decide up on the spot at a later date; I decided to keep them as not only would it show evidence, it would also give me more ideal options to choose hairstyles from later on if i could not come up with any more to use. While there are only six hairstyles, each one has been decided upon as a 'final piece', or a hairstyle that is both a buildup to the final piece, and part of the final itself.
Each hairstyle was also going to have differing colours; for example, the top left hairstyle- From this view it would be top right- would be purple, while the middle bottom- from this view, middle left- would have been a sea green, or an aqua colour.
This image shows my idea of putting tribal tattoos on each character- right now there are only two due to the fact that this idea was scrapped pretty early on, but the idea still remains. While there won't be any tattoos on any of the characters anymore, these tattoos will remain as a side plan. Meaning, that if I have enough time, I will incorporate them into the characters when and how I feel like it.
Each tattoo was going to be a shade of either dark red, blue, green or black; while the above image is in black and white simply because the idea was scrapped early on, all three were going to be photoshopped to be red, or differing shades of green and black, with hints of blue.
These weapons are simply me dicking around with the idea of a scythe and some sort of karambit being introduced into my final piece; the idea was eventually scrapped, simply because a karambit is a more modern weapon than i am using currently, and the scythe doesn't fit any of the characters. Somewhere down the road I entertained the idea of putting in a Trench Knife, but again, it wouldn't have worked and, in the end, was scrapped along with the rest of the ideas.
As none of these suited any of the characters or the idea i was going for, they were used as a basis for something else- for example, the karambit's blade was used as the framework for the blade of a scimitar-like weapon, and the scythe's shaft was used for a straight sword's pommel.
The right-most blade was, if used in the final product, going to be a deep blue with tints of red around the edges of the blade, with the pommel being a straight green colour and the 'vines' around the pommel/handle being dark green and blue.
Each blade, while some were scrapped and others were useless, were drawn rushingly, each one with little care to the drawings, themselves, the exception being the right-most blade.
Task 6 FMP Final Product
This first weapon was not something just done in a week- though, in my opinion, it does look as such. Instead, such a weapon was designed over at least a month, along with the other two below. This sword has the description of what it is and how it fits into lore, as well as the colours that should have been used, and the character(s) wielding it.
The weapon's lore ties into that of the world's own lore, something I painstakingly created over the course of four-to-six weeks, and something that troubled me greatly on how to make generic, but at the same tine unique. This process followed with each sword below, and with each sword and each piece of lore, was at least two days spent figuring out how to introduce it into the world's lore without plot holes- or, at least, noticeable plot holes.
With this weapon being based off of the small combat knife, karambit, and the legendary sword of Excalibur, along with other such weapons as Durandil, and a scimitar from pirate legends.
This weapon was, by far, the easiest weapon on this list- simply because i just drew a generic straight sword and wrapped vines around it. This weapon's idea came to me while i was searching the internet for other weapons to use- the idea of an 'organic weapon' interested me, and so Google search had found me with [PROTOTYPE] and Alex Mercer's infamous arm-blade. A weapon made of nothing but organic material? the idea was too good to pass up, but then came a new idea- "What if the weapon wasn't made of some sort of shape-shifting biomass, but simple nature?"
This weapon came from that idea, and thus its lore was created. After the painstaking task of lore-creation and integration into the main lore, I then began its design- something that took longer than I'd like to admit- and before i knew it, I had a newly-created straight sword on the paper. The nature idea came back, and thus the vines that began to be formed around it, and before it became discernible as a weapon, it was created and finalised, the colours being written down as to what colours should be which, and eventually the creation was Photoshopped and coloured with Illustrator.
This last weapon is my pride and joy- and also my reason to begin hating designing of weaponry. This blade took me far too long to create; a good month of lore creation, weapons development, integration into lore and other things included.
Based off of a sword often seen in Anime, Manga and the occasional fantasy game, this weapon quickly became a small project rather than an addition to the list of weaponry needed for this concept art. The sword, known as a Zanbatou (Zanbato in Western Culture), has seen appearance in many Anime, Manga, the occasional video game, and has been referenced in books and even made appearances in films.
With the weapon being a massive cleaver-like weapon, I had to give it a lore that suited the cleaver's 'personality' so to speak, and thus the lore that was, in the end, created, suited perfectly- a suicidal maniacal serial killer just given release from prison with the sword he took lives with so often that the blood became one with the blade as his only companion? something straight out of a horror story, or at least a good game with good lore.
Task 7- FMP Evaluation
Firstly, The Quality: The quality of the work I had created was quite good- considering my artistic skills are quite lacking, my work turned out better than I had expected, aesthetic-wise. With how the drawings were done- with nothing but pencil and shading skills- I had come to expect them to turn out quite badly. After drawing them up to the best of my abilities, they were going to be put through Illustrator and Photoshop to be 'spruced up' a little, but as I hadn't enough time nearing the end of the assignment that idea was scrapped and, in its place, I simply kept the drawings in their raw state. In my honest opinion I did quite well, considering my drawing skills actually extended beyond stick figures and blobs of ink on a page.
Secondly, Production Skills: During the creation of the FMP I came to realise that, choosing concept art as the FMP, I had to get good at drawing. During the creation period I pushed my artistic skill to the limits- which weren't very good to begin with, in all honesty- during this time period of experimenting with different art styles, I eventually found out that the cel-shaded and exaggerative style that anime and various other manga use, is what I excel at. With the style I would use out of the way and decided, I then began to develop said style into something that, while not easy to do, would improve as I did- in essence, as I continued using the style of drawing I'd created, the style of drawing along with my skill in using it improved, and eventually became what it is now.
Thirdly, Intentions: The original Intentions of my work and what it was to be didn't stack up to what was left after the FMP was completed- but all the same amounted to the same pride I'd have if it were the original intentions. The original idea was to have eight or nine characters drawn up, and for a while that idea was going to become reality- until I realised it would take too long and detail would have to be minimalistic at best. So, I halved the amount of characters being created. Now with only four to create, the idea was a little bit easier, and the original idea of eight or nine vanished replaced by four or five. Eventually I decided on four or three as that would be more manageable.
Fourth, Audience Target: My target audience actually remained spot on to what I was hoping to stick to when I first started, and the reactions I had gotten from said audience were excellent- the only issue being that without a survey, as I could not think of what to ask people, evidence is scarce. That said, I have shown others my conceptual works, and I have mostly gotten positive responses, with the few negatives either being that it 'isn't good enough' or 'it [my work] needs improving'.
Summary Conclusion: If I were to approach this project brief differently, or at least again, I would go about it in a totally different way- for one I would probably not go into concept art again, and instead possibly create a 3D landscape for a game instead. While if I were to go back into concept art again, I would probably change the situation that I was in. An example would be that I chose to base it around sci-fi and fantasy, though admittedly there was more fantasy than sci-fi. I would most likely change the focus to be something else, like steampunk, or possibly post-apocalyptic.
Conclusion: In conclusion to completing my Final Major Project, I feel as though it went quite well- confidence in my work is something |I have right now, due to the work being worthy of said confidence. While there are things that I would change, namely the style or the focus of the concept art altogether, I feel as though this work is a good piece of work, and would not change that.
Secondly, Production Skills: During the creation of the FMP I came to realise that, choosing concept art as the FMP, I had to get good at drawing. During the creation period I pushed my artistic skill to the limits- which weren't very good to begin with, in all honesty- during this time period of experimenting with different art styles, I eventually found out that the cel-shaded and exaggerative style that anime and various other manga use, is what I excel at. With the style I would use out of the way and decided, I then began to develop said style into something that, while not easy to do, would improve as I did- in essence, as I continued using the style of drawing I'd created, the style of drawing along with my skill in using it improved, and eventually became what it is now.
Thirdly, Intentions: The original Intentions of my work and what it was to be didn't stack up to what was left after the FMP was completed- but all the same amounted to the same pride I'd have if it were the original intentions. The original idea was to have eight or nine characters drawn up, and for a while that idea was going to become reality- until I realised it would take too long and detail would have to be minimalistic at best. So, I halved the amount of characters being created. Now with only four to create, the idea was a little bit easier, and the original idea of eight or nine vanished replaced by four or five. Eventually I decided on four or three as that would be more manageable.
Fourth, Audience Target: My target audience actually remained spot on to what I was hoping to stick to when I first started, and the reactions I had gotten from said audience were excellent- the only issue being that without a survey, as I could not think of what to ask people, evidence is scarce. That said, I have shown others my conceptual works, and I have mostly gotten positive responses, with the few negatives either being that it 'isn't good enough' or 'it [my work] needs improving'.
Summary Conclusion: If I were to approach this project brief differently, or at least again, I would go about it in a totally different way- for one I would probably not go into concept art again, and instead possibly create a 3D landscape for a game instead. While if I were to go back into concept art again, I would probably change the situation that I was in. An example would be that I chose to base it around sci-fi and fantasy, though admittedly there was more fantasy than sci-fi. I would most likely change the focus to be something else, like steampunk, or possibly post-apocalyptic.
Conclusion: In conclusion to completing my Final Major Project, I feel as though it went quite well- confidence in my work is something |I have right now, due to the work being worthy of said confidence. While there are things that I would change, namely the style or the focus of the concept art altogether, I feel as though this work is a good piece of work, and would not change that.
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